UX Research
To be able to build a list of paint points and opportunities I relied on my own personal experience using Uforia's current mobile app (MindBody) and learning from other users. Since I was already taking classes at the studio for several months I was already familiar with the company's philosophy in how they aim to create an effective and fun workout. Using their app did not reinforce any of their values, nor did it feature a user journey similar to the in studio one. Bottom line is that there was almost no continuity. Speaking with desk workers, manages, instructors, and clients revealed many kinds of frustrations on their part. I would simply ask them if there was anything frustrating about the app and assembled a list prioritized by frequency and pain levels.
They also gave me a few possible solutions to the issues they were experiencing.
To search for more areas of opportunity to improve the app I test other fitness app. I downloaded multiple and tested them to see how they organized features and what steps they take users through. I essentially took the most straight forward and useful elements from these and MindBody to form a list of opportunities I can pursue. Additionally, I looked at the Uforia brand and studio layouts. I took colors and icons from the Uforia website, and explored a couple to studios to capture what the in-studio experience was like before, during, and after class. What textures, patterns, and colors were most prominent? Concerning the studio, what do people discuss or comment on? The answers to the questions, thankfully, came fairly easily was implemented into the designs you see below.